Wolf: Blood`Marrow     

Species: Wolf. Type: Blood`Marrow. Class: Undead. Align: Evil. Gender: N/A.

 

Level: 11 +1-D20. Damage-Points: 1-D8 x level.

Number encountered: 1-D2 per character present.

 

Experience-Points: 25 x level.

 

Characteristics:

Awareness: Hearing: 20, Sense of Smell: 0, Sixth Sense: 0, Taste: 0, Touch: 20, Vision: 20,

Charisma -: Appearance: See: "Description". Speech: 0, Constitution: 28, Coordination: 30, Dexterity: 30, Intelligence: 0, Mental-Strength: 0, Strength: 27, Wisdom: 0.

 

Movement:

Flying: Can't. Grounded: 14. Swimming: 3 (will walk underwater -- not swim).

 

Luck: 0.

Oxygen-Points: N/A (this creature does not need oxygen to exist).

Blood-Points: N/A (this creature does not need oxygen to exist).

 

Attacks:

Bites ---------- : 1

Damage ------ : 1-D6 (+ 1-D6 per level advanced).

Range -------- : 1 space (5').

Attack type - : Sharp.

Special ------- : See: "Special Offenses".

 

Defense: 30. Offense: 30.

 

Treasure: %Roll needed to have money and treasure:

60+ for 1-D2 treasure checks.

Begin rolling on the UnCommon chart.

Check for each to have treasure.

 

Description:

Annihilation Strike?: Yes. Sudden Death Strike?: Yes.

 

Description:  Eye color: Hollow. Eye shape: Medium-sized and slanted. Height: 3' 0" at the shoulders. Length: 4'-6". Posture: Quadruped. Fur color: Auburn-red. Fur texture: Course and rotted (missing in patches. Weight: 120 Lbs.

 

This undead appears as a half skeletal, half rotted wolf with blood-red fur.

 

Dislikes ----- : N/A.

Disposition - : Instinctively on the hunt.

Fears -------- : None.

Habitat ------ : Catacombs, Crypts, Graveyards, Great Burial Grounds and Tombs within many regions.

 

Immunities - : Only physically damaging spells can harm this undead (i.e., Dart, Lightning-Bolt, Etc.). Mind altering spells and manipulations have no effect.

 

Life-span --- : N/A.

Likes -------- : N/A.

Needs ------- : None.

Note --------- : None.

 

Special Abilities:

See: "Special Offenses".

 

Special Defenses:

See: "Special Offenses".

 

Special Offenses:

Bloodcry: At the beginning of their turn there will be a 25% chance that the entire Blood`Marrow Wolf pack will cease attacking and, in unity, raise their heads, sending up a ghastly howl. All living creatures within the sound of Bloodcry must make a successful avoidance-roll vs. "Faith", or be drained 1-D4 Blood-Points x the number of Blood`Marrow Wolves present. Blood-Points drained from victims will be divided equally (rounded up) into the pack in the form of healing.

 

Note:

The class of Deth`Knell and Necromancer will gain two chances to avoid Bloodcry.

 

Susceptibilities and Weaknesses: Holy abilities, powers and spells cause x2 effect on this undead.

Weapon Susceptibilities: Rank-3 magical weapon to harm.